Update:
Last Knight has been released for iOS!
https://itunes.apple.com/us/app/last...581979834?mt=8
PC/Mac version is taking longer, release for that version is scheduled for January
Just added my game Last Knight to Steam Greenlight! Greenlight is the today launched community approval system for indie games on steam.
You might already know about the game from the work in progress stuff i posted in the WAYWO thread. Its almost 2 years now that i have the game in the works, working on and off on it when i had time. The plan is to get it finished this year and hopefuly i can release it over steam then.
Here is the video of it, also explains a lot of the game:
[ame="
http://www.youtube.com/watch?v=5XpDCDWZ5mE"]Last Knight - Introduction to the game - YouTube[/ame]
Check out the greenlight page here:
http://steamcommunity.com/sharedfiles/filedetails/?id=92914705
Please also give it a vote there, every vote helps.
I made it with the UDK, lots of Kismet craziness. World gets randomly created from level chunks i made in 3ds Max and some smaller objects. All of the characters and creatures/animals have ragdoll physics, so you can really hit them with lance and when you die smash with physics into the environment.
Replies
is it really that hard to hit the +1 button to rate it up that cost you nothing? you took more time writing your reply than it would have taken to do a kind gesture towards a fellow pc member.
anyways, looks fun. rated it up for ya and sent it off to some friends. good luck.
Already got a lot of response on Greenlight. That Games count is also raising really fast, already more then 200 games and counting.
Good point, it should support the slomo occurring then. Maybe its no problem anymore if I get it more smooth and les intense.
What is a curvature shader?
It looks great. Especially if it is a one person op. thumbs up
@ Scruples
Now i know what you mean! The thing is that you would be able to look much further and that would make it much easier because you can see the obstacles and enemys already from far away. That and because of jumping is also why i made the camera so much looking down. Is there somewhere a unreal shader that moves vertexes like this based on distance? I think it would be cool to just try it, just to see how it looks.
https://itunes.apple.com/us/app/last-knight-hd/id581979834?mt=8
PC/Mac version is taking longer, release for that version is scheduled for January
Here is the iOS Launch Trailer:
[ame="http://www.youtube.com/watch?v=G5r0fj4zbkM"]Last Knight Launch Trailer - YouTube[/ame]
Btw, there is also a polycount easter egg in it.
Been looking forward to this one.. Does it run on iPad 1?
Ive been noticing all the new games do not run on it due to Apple quiting its support for updating it.. Grrr.
Hope this one sells well for you, it looks like a great iOS concept design!
Any chance of an Android release?
Thx! Unfortunately it doesn't run on the iPad 1, only 256mb ram are just not enough for the Unreal engine really. For Apples standard the iPad 1 is already very outdated. I feel already outdated with my iPad2 that I have not bought too long ago, there is already the ipad3 and iPad4.
@ OniLolz
I would love to be able to release it for Android but the UDK just don't allow it. Android support is only for companys that pay the full license for the Unreal engine.
Either way, guess I won't be playing this one. Bummer!
@PeterK
thx