Hello everybody,
I am currently working on a character and I now reached the baking stage where i transfer all my high res detail onto my Low res Character, plus the Ambient Occlusion. Well, because this Character has so many parts, I decided to bake the pieces separately, so I wont have overlapping pieces and my PC can handle that better. When I baked the pants for example, the normal map just came out great, however the AO map was just plain white. I looked at numerous tutorials but I am not doing anything different then what they show....
I tried Xnormal and that gives me an average result i guess, but its really a hassle to export all the LP and HP geo separately and then import it into Xnormal just for the AO bake, that would cost me hours...
![:/ :/](https://polycount.com/plugins/emojiextender/emoji/twitter/confused.png)
Thanks alot in advance
![:D :D](https://polycount.com/plugins/emojiextender/emoji/twitter/grin.png)
Replies
TRUST me. Go download xNormal, since at least to me, it was more direct, actually had a In Progress Bar so you could see when it would be done, and less finnickyness to it.
Thanks man. I guess i will give it another try