Ive been working on this for a few weeks. I was a contract artist over at Robomodo for over 9 months working on mostly props but have a lot of free time lately so I created a little sci-fi level. The first week was figuring out all the technical stuff my lead usually did within UDK, i.e. world setup, material setup, asset planning, research, and other smaller technical things. The week and a half after I went from concept, then to art asset creation, then placement/set dressing within UDK, lighting, and post process work.
Here are some screens and flats for you guys. Thanks!
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