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Blaisoid's concept based pistol

polycounter lvl 7
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theSixtyEight polycounter lvl 7
Hey guys, I started to make model for game(based on Blaisoid's concept, this is what I do have so far, but I changed few things in some parts so it looks more realistic (like grip) and I used my imagination in some parts. Any critics are welcome!
qrUWy.png
YE2Bv.jpg

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  • JamesWild
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    JamesWild polycounter lvl 8
    That's looking damn nice!

    I interpreted the concept a little differently though; the curved piece over the top in the top right, I think it's meant to be a bit wider. (shadows)

    Still, awesome!
  • Luke_Starkie
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    Luke_Starkie polycounter lvl 8
    I agree with the above, but definitely looking sweet!
  • Blaisoid
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    Blaisoid polycounter lvl 7
    wow, this is definitely one of the most impressive attempts at turning my concepts into 3D :)

    James might be right about that piece but i think it looks fine as it is.
    I guess barrel size is problematic.
    one of my common concept mistakes is that i usually make barrel radius way too big, making it look like body would have to be super thick in order to have it inside.

    edit: oh, now i see what guys above talked about. yeah, it's supposed to be wider than the piece under it. the part below goes under it, on your version it bevels there.
  • theSixtyEight
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    theSixtyEight polycounter lvl 7
    Blaze - thanks man, I am honoured ^^ , and yeah I agree with everyone and I will make it wider tomorrow...also u are true, that barrel looks same size as gun but it comes out much bigger in real model, firstly I wanted to make it smaller but it looked just not right, so I decided to make it same size as in concept..also there were few problems with sizes and proportions but I think I corrected it so now its moreless ok.
    Thing which irritates me at most now is pinching on that yellow part which is at top of all yellow parts but idk how I will model it , so its correct
  • theSixtyEight
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    theSixtyEight polycounter lvl 7
    And here is finished updated version, now just lowpoly, bakes and textures Qp43l.jpg
  • theSixtyEight
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    theSixtyEight polycounter lvl 7
    New progress, lowpoly + bakes are done , I am not happy with bakes coz they got lots of small errors coz blender bakes terrible maps, but doesnt matter, I will leave it as it is, and now just textures
    gun has around 1500tris
    cK5Cm.jpg
  • Low
    Normal maps might have small errors but they are very effective on your model, at first glance the model looks to have more poly than 1.5k.
  • theSixtyEight
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    theSixtyEight polycounter lvl 7
    Annnddd here is final result :D
    u can see model also here http://p3d.in/gChDk (normals and speculars are bit different in this p3d coz blender bakes not very good normals and so on FmyTU.png
  • danpaz3d
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    danpaz3d polycounter lvl 7
    I think it turned out alright. As you said the normal and spec need work. Any chance of seeing this in a high quality render? Different lighting?
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