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[WIP] Cantina

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polycounter lvl 4
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Outline polycounter lvl 4
A few days ago I thought up of something and decided to draft up this idea. Hey, it looked pretty nice with maps and all of how the place was going to be. Decided to draw some close up shots of several objects and a bunch of drawings and redrawings of my idea. I was satisfied, but now I did start on translating this idea from paper to 3D. This is what I have to show for it so far. It definitely still needs work that's for sure.

Cantina08262012.png

What's going on in this render?
The tables by the chairs on the left side do not have legs because they are simply glass pieces just hanging from the wall.

The back side of the bar... still deciding what needs to go on the top shelf.

This dark frame is actually the camera sitting in a hallway peering in to the cantina.

That corner in the back is actually a corner booth with a television hanging from a table pedestal thing.

Replies

  • JamesWild
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    JamesWild polycounter lvl 8
    There's some usability issues for customers here; those tables are so low most wouldn't be able to fit their legs under or those windows are so high their bottom sills are at neck level when standing.

    Good luck with your project!
  • Outline
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    Outline polycounter lvl 4
    Did a little testing here and there with lighting and I think this is somewhere along the lines of what I'd want the atmosphere in this place to be like after I have finished. Also added some references so we can get a sense of scale.

    Cantina08272012_Refs.png
  • Outline
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    Outline polycounter lvl 4
    It's been a few days, but that is not to go without work to show that I did do something productive, or at least more than usual. I decided to go with a modular flow of building this lounge. Though it does seem to have become much larger than I thought.

    MockSetup5.png
    MockSetup4.png
    MockSetup3.png
    MockSetup2.png

    Texture work isn't the best, but it is definitely getting there. Also, I'm not too sure what happened on top of the building. I'm assuming there miay have been a small gap between the two roof components. Cheers!
  • Outline
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    Outline polycounter lvl 4
    Re-textured the walls with a new UV layout and diffuse. Thinking I may fix up the corner columns a bit.
    WallSnapTest.png
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