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tiling problem with Crazybump normal maps

snasitra
polycounter lvl 6
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snasitra polycounter lvl 6
Hello,

I have an issue with creating tiling normal maps in Crazybump. When I run the filter, it creates a border around the tiled area, ruining the tile with a hard line each time it repeats in 3D. Has anyone had this issue and do you have any ideas of workarounds? I've attached a screengrab of what is going on here.


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  • Kurt Russell Fan Club
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    Kurt Russell Fan Club polycounter lvl 9
    You need to link images using the image URL, not the URL of a webpage that the image is on.

    806_crazybump_problem.jpg

    Looks like the problem is that you're sending an image as a heightmap but with parts around your brick texture all black. Black means low, brighter than black means high. So crazybump thinks you want a protuding block of brick bumps surrounded by a flat area. Garbage in, garbage out!

    Here are two ways you can fix this: one is to crop the image before you feed it into crazybump, the other is to fill that black area around your brick with the same repeating brick pattern.
  • bugo
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    bugo polycounter lvl 17
    edit: nvm, said the same thing...
  • snasitra
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    snasitra polycounter lvl 6
    Thanks so much. Those are some great thoughts on this. I really appreciate it.
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