Salutations to everyone!
Q.Why did the chicken cross the road?
A. To find out how the other side of the road was made.
Okay, so cutting to the chase is I have been drafting up various designs for several environments and they all seem very complex from what I've been drawing. Scary in deed that one can draw such places, but can't make them because the scale is just too grand! I'd like some input on how artists put together environments, or better yet even a pipeline!
Thanks!
Replies
This location that I have been drafting is a rather small-scaled (about the size of a bar) building. The point to this structure is to provide relaxation to visitors; a lounge simply put it. Pipes, vents, and rafters painted a matte black line the ceiling of this place. The windows are large and coupled together by metal plating. A strip of the windows look out to a hallway greeting passerbys entering this large complex, while another set of windows overlook a shopping strip located inside the super structure. This lounge, itself, is located in that plaza, and that plaza a branch of the grander building.
In short, the draft of this place is closer to that of an industrial complex.
I suppose I should also add that this would be my first attempt in trying to translate a concept to a full 3D environment.
http://www.polycount.com/forum/showthread.php?p=1656193#post1656193
http://wiki.polycount.com/CategoryEnvironmentModularity
http://wiki.polycount.com/CategoryGameDesign#Level_Design
Covers planning and workflow for modular buildings using Photoshop, 3ds Max, and UDK.