Currently working on :
A manga Babe :
Jessica Rabbit :
And
Judge Doom :
And
Frodo's Bust :
And
Arena Net Art Test :
>>>
Hey polycounters,
I thought it could be better to merge all my stuff in a single thread and keep updating it with my next works. I think that I will begin to make some bust studies of the 4 hobbits from Lotr, as Romy will maybe start a new scene based on Rivendell ( but shhhhhh it's a secret and it's not sure yet ^^ ). We will try to work in coop, putting my characters in his scene, it could be cool.
If you want to see some finished works, just look at my portfolio :
http://julien-friedrich-portfolio.com/
See ya in space, cowboy !
Replies
Can I just ask, how do you present stuff so well?
I understand its a nice torn background, but the colored wire shot etc
Hows this done? The post production?
I took some screenshots from the game for the proportions, but I find the legs reaaaaally shorts. Don't know if it really matters. I'm still blocking the proportions, here is my progress :
Critics are welcome.
It's really hard to do a portrait in 3D, I never did that before ^^. And it's harder because of the hair.
Here is my main refboard but I have tons of other pics too ( big file below ! ) :
And here is what I've done so far :
Without the hair it's really hard for me to know if it's good or not. And I don't even know how to do this kind of hair in lowpoly ^^. Sculpting them won't be possible I think.
I'm reading the Hazardous course and the Vertex PDF, but any advice could be very helpful.
Superb Texturing !
In the same time I work on a realistic Frodo, I wanted to do the opposite : something really cartoon. So I chose... Jessica Rabbit ! And maybe Roger too, later.
I spent some hours for the proportions, but it was mostly a try and delete stuff, so it took a long time for almost nothing. Here is where I am :
I also put the links to my refs ( from the movie and some fanarts ), they are too big to be posted directly :
https://dl.dropbox.com/u/49924717/Polycount/Jessica/01JessicaMain01.jpg
https://dl.dropbox.com/u/49924717/Polycount/Jessica/01JessicaMain02.jpg
I love the design for your Tikitkah character. The detail in the texture work on all your work in incredible too. Can't wait to see more!
A lil update here. I don't know how to do the dress, I could use a physic simulation, or just make it after the posing with good clothes sculpting like a statue... For now I will let it like that. Still a lot of work to do. I thought to a little scene with her and Roger, and Christopher Lloyd as Judge Doom.
Ok she's scary with white eyes and missing eyebrows ^^.
PS : I think I could do a J Scott Campbell character with the same base, his girls have almost the same proportions. A nice Abbey Chase...
About your gradient stuff, I thought I'd share something I just did as I thought your process for the outcome was a little long so here is a quickie, hope It helps.
0. You got your Model loaded up in Max, maya, this probably works with your application of choice you just have to know your app.
1. Make a copy,
2. Freeze/hide the original,
3. Go to Material editor,
4. In "Shader Basic Parameters", check the "Wire"[x] box,
5. Open the Maps tab,
6. Click Diffuse Color select gradient, add your color choices,
7. Assign Material to Selection (I have to right click to assign It with my model selected).
8. Go to the "Modifier List", in the Modify Panel go to "Push" and set It accordingly, in my quick example I had to type in 0' 0.5" to just rise a bit off the surface.
8.5 Unhide or unfreeze your model or in the render setup window [F8] In the options tab press Render Hidden Geometry.
9. If you wanted to you could also just add your AO to the base model and apply the same technique gradient to the diffuse slot, as I did with my sphere.
10. If you want thicker smaller wire frame lines, go to Extended Parameters at the right side it says wire. size [1.0] <I usually set to 0.4 for smaller, thicker is good to so you'd go higher or leave It as is.
All I had to do after that was hit render [F9], . It looks long but isn't in practice.
I am loving that Jessica Rabbit! Are you going for her movie design or your putting your own spin on her?
Wireframe color are from red to orange you probably can't see it so well so here's a better one.
1. Render a UV template
2. Edit it in photoshop to change the background and do a maximum/minim on the wire
3. Replace the texture by the wire
4. Put a skylight and render
5. Add the gradient in photoshop ( got more control than in the max shader imo ).
Anyway, here is some progress on Jessica. I try to stay close to the movie, but it's a 2D cartoon character so I adapt her a bit using some fanarts and common sense ( added a nose, etc. ).
I addedstockings too, don't know if I should keep them. Or add a garther belt ? ^^
BUT I really need help for the dress, seriously, I'm stuck, I don't know what could be the better way. I thought to :
- pose the highpoly in ZB then sculpt the hair and the dress depending the pose. Something like this I think :
https://dl.dropbox.com/u/49924717/Polycount/Jessica/Jessica_Rabbit_by_goatchumby.jpg
good : nice sculpted folds
bad : will need to retopo a posed mesh, and the pose will be hard to change
- retopo the character without the dress, texture it pose it, then add the dress over the lowpoly in ZB, sculpt the dress, retopo the dress and merge everything.
good : faster because symmetrized
bad : hard to manage the UV's if I have to add the dress later
- pose the highpoly in ZB, decimate the current sculpt and send it in max to use cloth physics on the dress ( or do a specific mesh for the dress to use with cloth physic ).
good : using cloth physic is faster than sculpting the folds
bad : need to retopo a posed mesh
- let it like that, retopo, texture the whole mesh, pose and then modify the dress and the air depending on the pose.
good : faster
bad : no specific folds, like the original dress in the movie.
@ warby : I know I know ^^. But it's better to sculpt seeing both eyes to avoid strange results... I will move the haire laiter depending on the pose. And in the movie she doesn't always have an eye covered by hair.
Nice update, I really love the way Scott Campbell made her look in this image.
Maybe that will help, but you probably already stumbled upon that image.
Just going to be a spectator now keep It up looking good.
Anyway, I decided to learn more than planned with this character so I will make a cloth physic in UDK for the dress. At least I'll try.
Here is the whole final project : Jessica Rabbit shooting Judge Doom with the Toon Gun, and Roger is hiding behind her legs, in a small environment like a miniature ( have to decide the enviro, maybe the ACME factory ). It will take some time of course ^^.
And here is something else I forgot : I did anew portfolio :
http://julien-friedrich-portfolio.com/
Feedbacks are welcome.
If you see anything strange, please tell me :
Some refs :
EDIT :
I checked the proportions with photo refs, not so bad :
I didn't even put the refs in the background, did everything with feeling *proud* XD. Just have to correct the eyebrows and nose bridge. And the ear is too low.
Trying to focus on feminine shapes and the face this time, with a slightly manga feeling. I need to find a cool haircut ^^.
Any crit is welcome. Still need a bit of work.
Daniel : thanks man.
I reworked the hair, the face and the clothes. Most important, I scaled the head up to balance the proportions. I still need to fix the smoothing around the mouth.
I failed to give her a manga look... too bad. I'm not good with manga even when I draw. Maybe next time, I need some practice.
Plastic green wig FTW ! ^^