This is my first attempt at making a model in Maya, I have had some basic training from a friend and I figured I'd give it a try. I haven't yet learned how to unwrap and texture a model yet, so all the colors are done just within Maya. I'd love to know what I could improve on, and just what you think about it in general. Thank you.
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How many times do you see "hey my first human"
Secondly, (this isn't a big deal), but the black plastic cover, the 5 extruded polys should be a bit bigger lengthwise. In your reference, there is a 1-1.5 inch space between the edge and the extruded plastic sticking up, but in your model its close to 2-3 inches, and the extruded parts are just a tad too small. I'm just nitpicking!
Either way, this is superb for a first model, and my critique is just for small things anyways that usually wouldn't be that big of an issue. Just remember when modeling to try to match proportions as best you can for a more realistic look!
...aaaaand I just realised that you're modelling in Maya, not Max! So the above is essentially useless. STILL. I'm sure Maya has it's own method for finding ngons.
As for the model. It all depends on for what purpose you're making it. If you want to make ingame model you have to get rid of many details and move them to normal map. If you're making high poly model for baking or for other reasons you have to have absolutely different mesh. How this mesh looks you can see in other topics ( Elephant gun for example)I marked with red details you can make on normal map and with green some modeling issues. And by the way this is very good result for the first model, my one was much worst :)Good luck.