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Fantasy Adventure Girl

Wex
polycounter lvl 12
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Wex polycounter lvl 12
Current:
lu1nI.png

Been working on this character in some form or another for what feels like forever. I think it's about damn time I finished her up....

Still need to add hair and add some details to the boots. (The belts and waist scarf are super rough - I'm aware of the clipping issues.) Also, I don't love the design of the waist scarf, so any suggestions there would be great... Mainly I'm looking to push the style further before I move on to texturing. Any critique you can give me would be greatly appreciated!

Thanks in advance! :)

B5aR8.png

PS: This characters is carried over from my old thread where the poly count got way out of control. :x

Inspiration sheet:
OviiE.jpg

Some old concept art:
newconcept.png
q2MbY.png

Replies

  • Wex
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    Wex polycounter lvl 12
    Still not finished lol. OCD plus low poly 3D is a dangerous combination...

    The front of the hair is unfinished and the accessories need to be redone.

    http://i.imgur.com/AijYr.png
  • Wex
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    Wex polycounter lvl 12
    Some feedback on the face would be swell. I can't seem to get the eyes right. :/

    LDB4S.png
    Note: this is in ortho view, which makes her look a bit more baby-faced.

    Also, changed the topology of the corset:
    http://i.imgur.com/OYyob.png
  • Pancakes
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    Pancakes polycounter lvl 14
    Hmmm, you don't seem to be following ur own concept art faithfully enough. What I find really appealing about ur concept are the angular lines, it makes it seem like this character has toughness and maturity. The 3d model has much smoother silhouette, forehead, jawline, etc, making her seem less like those things.

    To, me the eyes look okay, I think it's the forehead and jaw that might be throwing them off.

    Then again I'm just a noob who really doesn't know anything. So at least you get a legitimate bump
  • Wex
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    Wex polycounter lvl 12
    Thanks for the feedback, Pancakes. I agree the angularity was lost from the concept art... I'm working on bring it back.

    papCK.png
    (Hid the hair cause it's kind of distracting in its unfinished state.)
  • Bombshell
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    Bombshell polycounter lvl 10
    chest / upper body is too slim (I dont mean breasts, I mean the general rib cage area)
    the forehead is massive and the jaw is very slim.
  • Wex
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    Wex polycounter lvl 12
    Thanks for your feedback. I broadened the rib cage a bit...

    I'm happy with the jaw and the forehead however. I think the forehead is fine, especially since it will be hidden mostly by hair, and the narrow chin is a style choice.

    NOOlh.png
  • Wex
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    Wex polycounter lvl 12
    Took another overall pass. Mostly changed proportions, sculpted out the back of the head and modelled some proper ears....

    RHgkY.png
    kdQU7.png


    Any advice regarding hair would be greatly appreciated as all my previous attempts have failed. >_<
  • Jigsaw
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    Jigsaw polycounter lvl 12
    Her arms look really, really long. Combined with her slim build it makes her look kind of alien-like. The ribcage also still looks much too narrow compared to the heft of her neck and shoulders - with her current proportions it doesn't seem like her breasts could connect to her deltoids very naturally. I don't think her ribcage needs to be that much wider, but her shoulders should be narrower.

    I did a quick paintover, hope it helps.

    adventuregirl_paintover.gif



    As far as the hair goes, here's a tutorial you might find helpful.
  • Wex
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    Wex polycounter lvl 12
    Thanks Jigsaw! Your critique and your paintover have been extremely helpful. :)

    I've been working on incorporating your suggestions and generally refining how the anatomy is stylized... Hopefully an improvement!

    http://i.imgur.com/IV7gq.png
    [EDIT: Didn't take the changes nearly far enough in retrospect.]

    Ah yes, the Varga tutorial. Really good stuff, but I'm interested in defining the hair more through geometry than relying so much on alpha planes. Although, I'm beginning to get the feeling I've been searching for some "secret" when really I just need to get my hands dirty... >_<
  • Wex
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    Wex polycounter lvl 12
  • Vrav
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    Vrav polycounter lvl 11
    Hey, this is actually pretty neat. Reminds me of the main character in Septerra Core.
  • moderiert13
    Fantasy Adventure is an action RPG from Userjoy. In the game, players control an expanding team of heroes, fight against malicious monsters and bandits.
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