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TextureRenderTarget2D - blurred textures

polycounter lvl 7
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pearlzu polycounter lvl 7
The textures are being blurred and I can't figure out how to fix it. I've tried a few things to try and un-blur them that I've found on the net, and the only thing that works is setting the Mip Gen Settings to "NoMipmaps". But NoMipmaps is a nono for in game.

Below are screens from the game showing different Mip gen settings. The camera is a SceneCapture2DActor and this is the TextureRenderTarget2D it's rendering to.
blurredtextures.jpg
Only other thing I can think of is there's some sort of rendering bug between the cam and the texture... I know it had some trouble rendering post process effects.

Inside the game with a regular cam on a map the texture looks fine (Mip Gen is set to FromTextureGroup in that screen).
textureingame.jpg

Any ideas? I really hope there's a solution and it's not a bug. I hate fugly textures. Thanks in advance!!
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