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Evil Origins is looking for a 2D UI Artist

The project Evil Origins is looking for a 2D User Interface Artist!


We are looking for someone who
  • Demonstrates skill in 2D Interface Design for Games from existing alpha implementations and wireframes
  • Has a passion for sci-fi themes with a horror flavor
  • Is able to sketch out their ideas quickly and frequently
  • Has experience in the 2D game asset pipeline from designing assets, to creation, to implementation, expected to submit cut-up PSDs to programmers
  • Has a passion for games and indie game development
  • Can commit at least 1 day a week in effort


With a bonus if they
  • Are a fan of the Cthulhu Mythos and the works of H.P. Lovecraft
  • Have a passion for science and metaphysics
  • Have experience working in Unity
  • Have experience implementing their designs into a game engine
  • Have worked on a completed game, mod, or level


Compensation
  • Crowdfunding push in early 2013 where you can ask for what you will need to survive and continue working on the project over 1-2 years
  • A percentage of sales revenue proportional to your contribution
  • Keep all IP you create (you will be issuing a non-exclusive license to use, redistribute and sell your work within the game)
  • Active production support within a company committed to helping you grow your career
  • Connections to the Toronto, Washington and Bay Area game development networks


About Evil Origins
Production Images
"Lovecraft in Space"
Evil Origins is a single-player 3rd-person action-adventure sci-fi psychological horror set in the not-too-distant future. The player explores a haunted research station orbiting a black hole to explore the mysterious disappearance of the crew. The camera angle and player interface is very comparable to the game Alien Swarm.

Learn what happened to the original crew and escape the station while surviving the paranormal anomalies that have taken it over. The station itself is shaped like a massive tower tapering down towards the surface of the black hole with an observation pod at the peak. The player's goal is to get to that peak and use the shuttle docked there to escape. In addition to the strange events, the station itself is in extreme disarray: power losses, security lockdowns, life support failures will impede your escape route.

The game is being developed in Unity and slated for release on the PC, iOS, Xbox 360, Ouya and App TV platforms.


How to Apply/Got Questions?
Send an email to tylerm ~at~ frostfiregames ~dot~ com. Be sure to include a link to your portfolio if you're applying. Successful applicants will be asked to complete an art test that should take no more than 2 hours of your time.

Work would start mid-September. My name is Tyler Moore, look forward to hearing from you!
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