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The Breutal Project (crits and advice welcomed!)

Greetings fellow mortals!

We are a very small team (four people at the moment) currently working on a game concept for use within UDK. We are lucky enough to have access to a school based production group known as Game Wizards – and we have been given the rare opportunity to pursue an idea we are all passionate about. As far as our team goes, we are made up of an eclectic group of artists. The most experienced members of our team are tackling concepts, environmental and character art, and the more technical side of the process (UDK Kismet and Unreal Script). Our least experienced member (myself) is a creative writer turned game artist.


Knowing that this community sports some of the most talented artists and designers out there – we felt that any critiques or ideas people have to offer would be greatly beneficial to our process.




As far as driving emotions in video games go, rage is hard to deny as one of the most moving. Reference is in no short supply either. Industry giants such as Kratos and Asura have already shown what a true “anger” based experience feels like – and the uncompromising art of Simon Bisley and Frank Frazetta are major sources of inspiration on the project as well.


Below is a link to a PDF created by our team in order to keep everyone on the same page stylistically. Also, in case we pull in more team members eventually - we thought this would provide a quick and easy way to catch them up on key vocabulary, as well as giving the team a place to refresh themselves and pull reference from should the need arise. (This is of course an unfinished draft, so the odd spelling or grammar mistakes present will be corrected at a later date.) If there is a better way to get a PDF up here feel free to let me know!



http://www.mediafire.com/view/?48n0npic8y71dqw
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