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My first thread on polycount, Critiques please?

MorganA.jpg

UDK scene. I can't remember what the tri count was but it wasn't anything too crazy. I made this earlier this year in 1 month for my ACG class (Asset Creation for Games) at Full Sail University. Right now I'm in finals (which is just 3 months of working on our portfolios), so more images to come!a%3EMorganA.jpgMorganA.jpg

Replies

  • reverendK
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    reverendK polycounter lvl 7
    I think it's compositionally pretty sound. the patches of sky on the right and left top corners could use to be messed with, though.
    I think the stone blocks on are looking a little soft -and the seam between top and side planes is glaringly obvious. Overall the scene could use more hard edges, it all feels too soft for a primarily stone structure.
    i think the roots on the right are potentially pretty cool, but too isolated. more of that would be nice.

    I'm not sure what's going on with the leaves in the foreground...they seem like they're a falling particle, but also seam like they're supposed to be on the ground. The color is too solid and too saturated, i think - and they're not grounding well.
  • ZacD
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    ZacD ngon master
    Its a little muddy, could have stronger lighting, more colors, a better green, and more points of visual interest.

    It is also very generic, it looks a lot like one of the example scenes in UDK.
  • SunTank
    Thanks for the critiques

    I didn't have a choice in the subject matter, so yes it is rather generic :)
  • RogelioD
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    RogelioD polycounter lvl 12
    As a fellow graduate of Full Sail, I can say your ACG project looks MUCHHHH better than mine haha xD With that said though, there are a lot of areas that can be pushed farther.

    Keep up the hard work and good luck on your final game project!
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