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Author:
Lucas Annunziata
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Technical Talk
xnormal maps
pongo1967
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pongo1967
Aug 2012
heres a pic,
whats with the seams? used xnormal for normal maps. In UDK material editor, whenever i toggle the normal map off, the seams disapear.
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JamesWild
polycounter lvl 8
Aug 2012
Is your green channel inverted?
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pongo1967
Aug 2012
ummm no?
How do u do that,
BTW, i just changed the normal to a random tilable normal and no seam is visible <--- not solving the issue
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pongo1967
Aug 2012
I fliped the whole texture horizontally, it seams to have fixed it however I still see some - little - seam , maybe its simply my diffuse
definitely helped, could u explain why?
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pongo1967
Aug 2012
its not the diffuse, I just tested it with a simple gray material and no seam is visible..
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JamesWild
polycounter lvl 8
Aug 2012
I've never used XNormal but apparrently you should have a +Y and -Y option somewhere. Swap that.
Don't flip the texture itself.
If you can't find the option in XNormal, invert the green channel of the normal map so dark is light, light is dark and grey is grey.
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pongo1967
Aug 2012
Ok, just say it in the option, thanks
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pongo1967
Aug 2012
what i just said didnt make sense..
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pongo1967
Aug 2012
Here, tough you might wana see the ''final'' result
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Hang10
Aug 2012
Try this:
http://udn.epicgames.com/Three/XNormalWorkflow.html
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pongo1967
Aug 2012
Thanks
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Replies
How do u do that,
BTW, i just changed the normal to a random tilable normal and no seam is visible <--- not solving the issue
definitely helped, could u explain why?
Don't flip the texture itself.
If you can't find the option in XNormal, invert the green channel of the normal map so dark is light, light is dark and grey is grey.