Hi guys and gals,
I was looking through CGHub for ideas for a new character and came across this Minotaur.
THIS IS NOT MY DESIGN - leaving it as a URL so people dont think i drew it without reading!
http://cghub.com/images/view/242952/
rupid79 - CGHub
So... Here... We... GO!
done away with "most up to date picture" as i was informed that it ruined the journey of seeing progression.
As always HELPFUL crits are always wanted!
Replies
I can't tell what it is, maybe just the perspective of the screenshot, but I think the head might be a little too big.
That being said, I think you have a real good start with the muscular detail, you just might need to rework the general proportions a bit.
That looks like a very very challenging concept to attempt. The view isnt helping either. Right now, i would NOT be worrying about details etc because you still need to work the proportions and the posture right. given the nature of the concept, i believe youll be spending most of your time on this project working on the proportions bringing out a nice dynamic character.
Looking forward to progress
http://www.zbrushcentral.com/printthread.php?t=86598&pp=40
starting with the arm/shoulder - the forms highlighted in the paint over should be a lot cleaner and easier to read at this stage. Just because he's saggy skinned and fatty in places doesn't mean that there is no underlying muscles, his pectorals for example concave inward where muscle should be on your current sculpt. So i really recommend getting the muscles nailed down in a clean fashion before worry about skin and fattiness too much.
This any improvement?
The reverse jointed legs are looking like he couldn't really balance on em or walk. Maybe check out the elite from halo? Kinda similar structure.
Ill make a paintover of what i mean in a while
i hope you can tell what the lines mean
Am i going in the right direction? (THIS IS IN NO WAY FINISHED! It's just i wanna check it's more along the right lines before continuing
proportions are just quick and of course without the fur
Remember you are working of a concept with extreme perspective this throws off many things. Anyway my 2 cents!
Havent made the same changes to the legs but have changed the spine and shoulders as well as the head.
It's great to see so many people helping out with ideas and paint overs!
This is going really well.
And i like how the shoulders etc look without the separation into different muscle groups (like the deltoid into front middle and back). You need to know how much detail is enough. And the face looks so much better aswell.
That belly is too damn low in my opinion. Maybe that waistcloth makes it look like so, but it really doesnt hang that low.
Keep rockin
I gotta say, in the perspective view, this guy is really starting to match up really well to the concept, thats awesome. Only thing that bothers me is his width.
I think overall he really is just too wide. I say this, because I think that the bulk of his big appearance is actually because of his fur. Sure he's probably still a big, buff guy if you take the fur away. But right now I have the idea you are compensating for the lack of fur and making him too wide.
So I suggest, make him slimmer from the fron view, and his belly should be more rounded, right now its to square/flat at the bottom. Look at some pics of people who are overweight and see how their belly/stomach looks and see how you can incorporate it into this model.
So far awesome progress tho' also very cool to see people help out, and more important, to see you take their advise to heart. 's gonna be a kick ass model when finished
Used
AND
This is my basic blocking out of the fur. I'll refine it more after it's all placed etc..
@AlexCatMasterSupreme i assume you mean the lovely bellies, i like how the bottom one looks like a face
EXAMPLE