I have been noticing that all my various zbrush models are at different scales. been zbrushing since about 2004 and I have always done my work in real size ie cm , so a head would be in real world size BUT I notice now every old file that i load varies in size inside zbrush enormously.
I am also starting to think that brushes in zbrush work strangely if your scales are off by a large amount. anyone confirm this.
I don't suppose there is any easy way to fix these issues?
Replies
Brushes, dynamesh, and more do work better with more natural scales in zbrush. you can use the tool preview to get a glimpse at how big or small the tool is. For best results, if you don't mind the size changing , use the unify deform to instantly scale it better
I suggest not using the old method of import/export OBJ formats, since those have a whole set of bugs of them own, the safest solution for an old import/export is to do this.
Create a Cube Mesh in ZB -> Divide it a couple of time -> Check to see if Scale in export is set to 1 -> Import your models (OBJ, etc) -> Save document (I suggest ZPR).
Now close ZB and open it again, open the ZPR project, if the scale didn't change, then you're good to go.
Honestly, GOZ is faster.
tool preview is handy, cheers for that cryid - some of the heads I did are really massive in zbrush.
I still use import export obj. You can avoid that vertex order bug by converting your mesh in 3dsmax to editable mesh, stick and edit poly on top and then export.