I was wondering if anyone has a good tutorial that they suggest for first learning normal mapping. All I have ever done is strictly modelling in maya, and I would like to start practicing the high detail high poly stuff that I see on these forums! All I currently have access to is Mudbox, as I don't have the $700 to shell out on ZBrush. (Unless they offer a student version somewhere like autodesk does?)
Anyway if anyone has advice to help me move forward it would be much appreciated
Replies
very basic stuff, but you can get nice results with some training (its free btw)
You could also get a subscription at 3dmotive.com (it's quite cheap, and there are a ton of amazing tutorials) and take a look at their videos, these two cover the normal-mapping topic quite well: baking normal maps and the briefcase.
I would suggest you to understand how they work first and what they really are, that way you will know exactly what is the source of every problem and how to avoid 'em.
Since he can use Mudbox i don´t see any reason to try scultris except for dynamic tesselation.