Maya Smooth UVs distortion

polycounter lvl 4
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silver_hoodlum polycounter lvl 4

I have a big headache trying to resolve the distortion I get on hard surface uvs when i texture them. I always corrected the uvs distortion in maya uv text editor (loosing a lot of time indeed) but i was wondering if there is a way to avoid this distortion directly.

I read that "smooth all" is an option but what u recommend me?

any help would be appreciated.


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