Hi
I have a big headache trying to resolve the distortion I get on hard surface uvs when i texture them. I always corrected the uvs distortion in maya uv text editor (loosing a lot of time indeed) but i was wondering if there is a way to avoid this distortion directly.
I read that "smooth all" is an option but what u recommend me?
any help would be appreciated.
Replies
hey, thanks for ur answer, it works for uvs but that doesnt smooth the mesh, it keeps it hard
make sure your adjusting smooth uv's and turn it off , not continuity. continuity has the numerical value and adjusts the smoothness of subdivision.