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Low poly rts medieval/fantasy project

Hey there! I'm Liam

First post, just an intro. I've been working with 3ds max and photoshop for the past 18months and i've been studying a cert 4 in multimedia and diploma in multimedia(Another 5 months). I have never really finished any models or projects as i would kind of get stuck on something and just drop it.

Now i'm here to finish everything i start with the help of you guys. Comments and criticism welcome.

4 (+4 programmers) of us at Tafe are currently working on a medieval/fantasy RTS and i've been given to the task of making a heap of assets! I started them on Saturday.

The art style is very cartoony hand painted kind of textures with my first attempt below.

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Replies

  • Dat_Kid_Liam
    Heres another piece i've been working on for my portfolio. An RPG, it's sitting at 400k+ polys so i'll save it for real texturing practice! :)

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  • Peeeetah
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    Peeeetah polycounter lvl 7
    the irregularity of your castle assets are really nice. it's refreshing to see someone who understands that not everything is all straight lines. looking good dude.!
  • Alismuffin
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    Alismuffin polycounter lvl 7
    I like how it feels as though they have been with cardboard

    Im not sure if this was intentional, but it looks great
    It looks like a miniature town
  • Dat_Kid_Liam
    Small update here guys, Done a bit more modelling and started on my own hand painted textures. Talk about interesting! I'm loving it and i see why sooo many on polycount have taken up the style.
    Hope some of you pros out there can chuck me some tips :)

    @Peeeetah thanks man! I have to keep the poly count quite low but i had to capture the cartoony kinda of style somehow. Cut and extruding a few extra polys around the place helped heaps! I've now learnt silhouette first, model 2nd.

    @Alismuffin Miniature town ay? I think it may be the lack of textures making it look like something for toy soldiers :P I'll have to slap some goblin or human models in for scale before the next pics.

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  • Dat_Kid_Liam
    Any criticism gonna be chucked my way? :)
  • Peeeetah
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    Peeeetah polycounter lvl 7
    i'd like to see a little more stuff before I can really offer any criticism. like i said, your shapes are nice, no real crits there. maybe a few crossbeams on the towers. throw some textures on there and i'll give it another look. as for the texture you have now, it's a little blurry in places and i'm not sure it will look all that great from an rts view.
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