Hello everyone, I am a 3D Artist graduated from Amsterdam's Qantm College in the 3D Interactive Animation course. I am trying to break into the game industry, but I am having an extremely hard time doing so.
I would appreciate some feedback regarding my work and its quality and perhaps some ideas of what I am doing wrong or what I can do different.
So far I have only worked in a small indie game which was never released and I don't have a work permit in the US or Europe (which is also a handicap). I also have some other experiences as an intern but that's it no released titles under my belt.
Here is my portfolio
http://www.behance.net/josebidegain
Anyways thanks for taking a look at it and the feedback
Replies
-Site is not intuitive and organized, too busy
-No particular role in mind Character Artist? Environment Artist? Prop Artist?, what's your main goal.
There is nothing wrong with being a Generalist, but for breaking into the industry I think you should focus more on one aspect characters, environments, etc
Make your work more accessible and your site easy to navigate. good luck
My advice would be first of all to cut the fluff. Second, look at other peoples portfolios and see what they are showing off and how.
Will work on those first points first! any more advice is welcome.