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Female Angel

Hello,
This is a new project Im starting for my senior project class. One of the characters I have to do is a female angel. This is only my second female I have attempted so it is not that good. The feet are not sculpted because she will have boots. Comments and critiques are more than welcomed.

angel_update.jpg

Replies

  • DrunkShaman
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    DrunkShaman polycounter lvl 15
    Knees are too low, fore hands are too long, back hand is long, bottom of the chest needs to be lifted a little, and pelvis as well. You did a fine job laying out the shoulders tho. Also fore-leg may need some inflation.
  • pedrohurtado
    Nitewalkr: Thanks for the critique, You were right the knees were a little too low so I went back to look at my reference and raised the knees a little, and also the pelvis as well.
    I started to work on the armor, I have reworked it a couple of times, this is the part I struggle with the most. I am thinking of giving her metallic abstract wings,what do you guys think.

    angel_update_3.jpg
  • pedrohurtado
    Here is an update to the angel, I added the designs to most of the armor pieces. I also added the base of the hair. I also worked on her body a little, I changed the pelvis a little and added more definition to the legs, and softened up the abs. I am still learning the female anatomy so if you find anything wrong with her or the armor please tell me.

    angel_update_5.jpg
  • EggplantNinja
    I really like the details you added to the model. I wasn't so sure when I saw the first two images but that update is really good. I won't nitpick because you are heading in the correct direction.
  • pedrohurtado
    Thanks EggplantNinja I appreciate it. If any one else finds anything wrong please let me know.
  • pedrohurtado
    Its been a while since I have updated, but here is the low poly version in maya. I am going to bake everything again because I have to change the UVs. Right now I have a lot of pixelated textures so I am going to have to make a texture sheet just for the wings and a texture sheet just for the actual woman. Right now both share the same 0 to 1 space so a lot of the armor pieces are not receiving enough UV space. A lot of the seams you see were created after I baked the mat cap from zbrush, I am not going to fix them since I have to bake everything again. If you guys see anything else that is wrong please let me know.

    angel_update7.jpg
  • pedrohurtado
    Hello guys here is an update of my senior project. I did the top of the cliff where the demon will be standing on. It's the low poly with the textures and the high poly in Zbrush. Here is also an update of the demon, I blocked out the anatomy and basic structure of the face. I am only going to add a loin cloth and belt, and horns on the shoulders. I don't want to add too much because my deadline is next week thursday so I want to make sure I finish. After wards I will revisit this project and work on both characters.

    cliff_updates_1.jpg
    demon_updates_1.jpg
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