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Isolated vertex problem

Hey everyone, I've been working on this tank model and while making the lowpoly I quickly went through it and removed support edges and so on. I would select the edge loop and Ctrl+Backspce to remove it and it would work, most of the time.

As I finished I noticed the tri count was still a little high so I went through the smaller parts and found isolated verts from removed edges.

Isolated%20vert%20pic.png

I ran xView to find them but I guess since they're attached by edges they don't count as isolated. I did some searching online and tried a script I found that didn't seem to do anything. I also tried another trick I found by using the turn To Poly modifier but it didn't remove the verts either.

Is there a script or work around to remove them quickly aside from hunting each one down and removing them one by one?

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