passerby wrote: » use a fresnel in the alpha, or make a cheap one by taking the dot product of a Camera Vector and a constant 3 vector of 0, 0, 1 or if it;s all emssive and not using the opacity slot multiply everything by that setup. edit: you might need to run the dot product through a abs also. if you dont quite under stand i could post a material network
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or if it;s all emssive and not using the opacity slot multiply everything by that setup.
edit: you might need to run the dot product through a abs also.
if you dont quite under stand i could post a material network
Hey man, really appreciate the offer. I'd love if you could show me your material network, I've never used a fresnel or abs node