Actually i'm working on a this character, which could be in RPG game, this is a
hi-poly version. The basemesh made in blender and the sculpt in sculptris
Any suggestion what i could improve.
i'm no expert in this but to mee anatomy looks somewhat off... some major points that come to mind could be:
- fingers, they taper too much and are maybe too long
- feet definetly too long
- waist seems a bit too large but it could also be that the torso is too small
- the face looks really strange, eyes are too high, nose and mouth too far aparth, nose not large enough, also maybe cheeckbones are too close to the nose...
Replies
- fingers, they taper too much and are maybe too long
- feet definetly too long
- waist seems a bit too large but it could also be that the torso is too small
- the face looks really strange, eyes are too high, nose and mouth too far aparth, nose not large enough, also maybe cheeckbones are too close to the nose...
keep it up and don't jump into details just yet
In UDK render