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Zbrush- Generate normal map without projecting details ?

polycounter lvl 7
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Strkl polycounter lvl 7
Hello polycount, I have a question, and I can't find an answer anywhere !

So, my question is, is it possible to generate normal maps from Zbrush, without going through the painful reprojection phase ?

In my usual workflow, I do my high poly in Zbrush, retopo in Max or another program, and then use Xnormal to generate my maps (and it does a very very nice job); but, for some reason I need to do it within Zbrush.

So the method would be to import the low poly > subdivide it > use "Project All" to get the detail from the high poly back onto the subdivided retopologized mesh, and generate the normal map...

But I find the projection in Zbrush really clumsy -but maybe that just me-, I often get a lot of ugly artifacts and even after playing with the cage, the parameters, and the ZProject brush, I can't get as good results as with Xnormal (I guess even 3Ds max render to texture would work better)...:poly127: My main concern is that I loose a LOT of time in the process

(One thing to mention, is that I'm working with pretty low resolution meshes for my low-polys (Something like 400 triangles)

So could I just have my high poly and low poly as separate subtools and generate a normal map?

(Sorry for the mistakes, and sorry if the question has already been asked :))

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