Hello everyone, I'm new here and trying to learn modeling in ZBrush. I'm still struggeling with some things, for example I'm having trouble getting the eyes smooth as you can see in this picture;
I have been told I need to learn how to work with retopology to fix that issue. I'm using ZBrush 4RV which has the QRemesher and followed instructions from a tutorial so that I can get more details around the eyes, nose and mouth without making my entire object too heavy;
However, the result I'm getting from this method doesn't seem to be very clean;
Should I be using the Topology Brush instead of the QRemesher or is there something I'm doing wrong? Any tips would be really appreciated, I hope I posted this in the right place
edit: also forgot to mention that i started the mesh in tris instead of quads, perhaps that's why the QRemesher isn't working so good but is there an easy fix for that?
Replies
http://www.pixologic.com/docs/index.php/Working_with_QRemesher
http://www.pixologic.com/docs/index.php/Full_Character_Retopology_Project
http://www.pixologic.com/docs/index.php/QRemesher_Options
I've been trying to mess around with the settings and the guides. For now I'm still not too happy about the result but I'm still trying to improve it with the tips you gave me. Here's how it looks for now and the settings I've used for that result;