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Material Merging Script

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shawnolson polycounter lvl 13
I've finished a new tool to composite the materials of selected objects into a single material. I know there are already some tools that do this but for me this process seemed most logical.

Get Material Merger and see docs.

[ame="http://www.youtube.com/watch?v=dMplDlxWGk8"]Wall Worm Material Merger - YouTube[/ame]

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  • amisima
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    amisima polycounter lvl 6
    Thank you for your time and work, Shawn. Very handy script :)
  • shawnolson
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    shawnolson polycounter lvl 13
    You're welcome.

    I updated it today with a few new features and tweaks:

    * Added Open button to open the output directory.
    * Updated the Channel spinner to get remembered between sessions.
    * Updated file writing to allow for base names with slashes... the output files will get put into subfolders. So if you have a base name of "mymaterials/thisproject/mymaterial1" ... all the bitmaps will get output into the Output Dir plus the base name as extra sub-paths.
    * Changed naming of materials. Now the flattened material name will match exactly the Base Name.
    * Bitmap nodes now also get the Base Name as the node name.
    * Added Shell checkbox. When checked, the Assign Flattened button will preserve the exisitng selections' materials but move them into the original material of a Shell Material. The flattened material is assigned to the shell material's Baked Material slot.

    This tool is now integrated into Wall Worm.
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