I've finished a new tool to composite the materials of selected objects into a single material. I know there are already some tools that do this but for me this process seemed most logical.
I updated it today with a few new features and tweaks:
* Added Open button to open the output directory.
* Updated the Channel spinner to get remembered between sessions.
* Updated file writing to allow for base names with slashes... the output files will get put into subfolders. So if you have a base name of "mymaterials/thisproject/mymaterial1" ... all the bitmaps will get output into the Output Dir plus the base name as extra sub-paths.
* Changed naming of materials. Now the flattened material name will match exactly the Base Name.
* Bitmap nodes now also get the Base Name as the node name.
* Added Shell checkbox. When checked, the Assign Flattened button will preserve the exisitng selections' materials but move them into the original material of a Shell Material. The flattened material is assigned to the shell material's Baked Material slot.
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I updated it today with a few new features and tweaks:
* Added Open button to open the output directory.
* Updated the Channel spinner to get remembered between sessions.
* Updated file writing to allow for base names with slashes... the output files will get put into subfolders. So if you have a base name of "mymaterials/thisproject/mymaterial1" ... all the bitmaps will get output into the Output Dir plus the base name as extra sub-paths.
* Changed naming of materials. Now the flattened material name will match exactly the Base Name.
* Bitmap nodes now also get the Base Name as the node name.
* Added Shell checkbox. When checked, the Assign Flattened button will preserve the exisitng selections' materials but move them into the original material of a Shell Material. The flattened material is assigned to the shell material's Baked Material slot.
This tool is now integrated into Wall Worm.