Hey everyone, first time posting work here and all that.
Been building this pistol for a while. Currently working at the bakes from high to low. Low poly model stands at 1576 tris. Any help and feedback would be great before I start to texture this.
Ref:
High Poly:
Low + Wires:
Low + NM + AO:
Did I say crits and feedback more than welcome. Thanks for watching.
Replies
Crits:
- In your model, the barrel (i'm asuming that cylinder thingy is the barrel) is wider than the slide (the top part of the gun) so you have the edge of the barrel sticking out the side of your slide.
In your ref, the slide is a tad wider then the barrel.
I would make the slide (or even the entire body) of the gun a bit wider.
Other than that, i'd say you're well on your way. Hope it helps
Also in xnormal, always use "exported normals". that whole average normal thing isnt really helpful.
@zeezee: Yes, I'm using xNormal and smoothing groups are the same as the uv islands. uv borders follow 90 degree edges , otherwise hard edges or what works as Ravanna said.
Here is the cage on some exploded parts from the highpoly:
pft, closed minded. This kind of attitude only puts this guy at an advantage for tackling unique subjects when everyone else is too scared it'll look ugly.
I love it, pretty much all the .25 pistols own. .32 is good too.
I never said he shouldn't make it. I'm glad people make very unorthodox weapons. Always a nice change from the more common ones.
Calling me closed minded because my oppinion about a weapon goes against yours is just unnecessary.
Low + NM + AO:
Ps. Had to add the new Marmoset logo. So Nice.
Some small details still missing, like the round logo at the back. Not sure should I add the brownish tint to the plates that is on some photos. Next thing would be adding wear and tear to the gun.
As always, questions and feedback is much appreciated.
Low + NM + DIFF + SPEC:
Flats:
So here is the first go at making some wear and tear to the pistol.
Some toning down needed here and there maybe. Too much? More? What do you think?
Low + NM + DIFF + SPEC:
A step in the right direction but i think it's a bit to much.
Toning down the diffuse and increasing them in your specular would help (Aspecially the edge scratches are to much).
You should look up some reference.
You can mess around with your normals a bit aswell.
The plastic part of the grip needs more dirt to.
Some fingerprints and larger smudges around the parts where you would manipulate the weapon (trigger, slide, magazine, grip, etc) might work well to.
I wanne see where this goes ^^
I feel the weakest part is the plastic grips at the moment. Looks all too new and clean.
https://dl.dropbox.com/u/7204418/polycount/mann.25/Mann_ref.jpg
Imo your ref is prefect for the scratches, nice subtle wear, I would darken the scratches/less opacity in the diffuse then reduce a bit in the spec too as they are too strong right now. As for the plastic some subtle browns and slight dust/dirt between the diamonds will go a long way.
The selector scratch/wear I would also make more a wedge or a V shape, although I am not sure if that is authentic or not for the weapon.
Either way good job thus far
Weakened the scratches and worked on the plastic. Not sure should I call this done, but pretty happy with it.
The selector scratch is from this ref.