Hi,
I've created a landscape in udk, but I would like to have more tesselation in my landscape. I don't mean the tesselation in the material editor.
So .
In the landscape Editor I have tried to change it with more components size adding more quads but when I hit change component size it doesn't update at all. It still looks the same. Does anybody know why this is happening?
Thanks
Replies
But the simplest thing you can do to get more density is to just make a landscape that's twice as large (heightmap-dimensions/total quads) and just scale the drawscale down by half to give you double tesselation. Keep scaling down to get more density as you need it.
Tip: Once you have a good landscape size figured out that you always want to start with, you can make a map template out of it to appear in the new map options or even the startup map: http://udn.epicgames.com/Three/CreatingANewMap.html