Home Unreal Engine

Yep, it's another UDK static mesh lighting issue

I know that everyone has seen a ton of these, but I'm honestly stumped because I've gotten my static mesh to look great in the Static Mesh Editor window, but in the level, it's not looking so good when I build the lighting. Yeah, I definitely have two UV channels as well.

Mesh in Static mesh editor:
sK9cv.jpg

Mesh in the level:
6J2WL.jpg

Is this a Light Map Resolution issue maybe? How much can I up the res before performance becomes an issue?

Here's my lightmap UV set just in case:
zDS83.jpg

Thanks!

Replies

Sign In or Register to comment.