Hello Everyone, I've been working on this shotgun for a while now, and so I thought I'd post it here and see if you all could give me feedback on it.
Here's the ref I used:
Here's what I have so far:
As you can see I'm already past the modeling phase and moved on to the texturing phase (which I'm working on right now), but if you think there's something I need to fix please feel free to tell me.
Yes this gun is intended for a FPS and it will animate.
anyways that's all I got if you have any questions for me feel free to ask.
Thanks for looking!
Replies
Imo the pins on the side are not really worth the geo at all, the normal map will carry them, you could really pump some more triangles into the 'switch' and parts right in the FPV imo as you can afford it. Some subtle bevels etc will really sell the the weapon up close.
Diffuse seems ok, but I think we need to see what is going on the spec and gloss to really push it.
Good work so far though!
Anyways here are my flats:
I found a small problem in my Normal map that I'll begin fixing right away.
Once again thanks for the feedback.
also I would color correct the wooden peices in photoshop to more yellow/red/higher saturation and mabey turn up the contrast (or even redo the wood to where you can see those wood lines). becasue most of the gun is the same tone.
Here's a pic of the shotgun now:
I finally fixed the normals and the switch came out looking better.
with only 1 light:
Here's the Flat:
any feedback wold be very appreciated.