I'm very new to zbrush and 3d modelling in general. One thing i've been struggling constantly for a while now is to get normal maps working.
I got a few books and I checked the forums on how to do it, but when I followed the steps, I end up with something like this (see image). I know
I've probably done something wrong but I have absolutely NO IDEA what it is. If anyone can help me out, that would be much appreciated!
![EVpbS.jpg](http://i.imgur.com/EVpbS.jpg)
Replies
I wouldn't bake it using zbrush, I'd have a lowpoly model and a highpoly model and bake using xnormal. The lowpoly should be unwrapped and your normal map looks kind of crazy probably because it doesn't look UV unwrapped.
Provide these next time;
Low poly topology/wireframe
Uv templates
The solution is just to scale them down a bit so that everything is within the 0:1 square and it should be fine.