Hi, I'm Teh_Bucket. Over the past year I've been trying to learn Blender, and develop all the skills that are needed to use it. I've been making videos from model to render, as well as plenty of unfinished models and ideas.
I'd love to hear your critiques, especially any techniques, processes or elements of design that I should be using. Please keep in mind I'm new at this, and haven't gotten any complete education in Blender or animation.
Everything I finish, and can publish, I put on this youtube account:
http://www.youtube.com/user/TehBucket0
This is a music video I started, but still haven't finished, because of music rights and such. I'm planning on finishing it, but won't be able to publish the finished project. The final video could be summarized to aliens blowing things up.
[ame="
http://www.youtube.com/watch?v=JlJmktcm54k"](Preview of) Experience VIP - Excision & Downlink Music Video - YouTube[/ame]
This is a model (you see it for about 4 frames) of the alien skimmer:
I made and rigged an alien in a battle suit.
I used shape keys to animate opening the mask and movement of some gun pieces.
And finally, this is a much more recent clip (3 seconds). It's a sample for a music video I'll actually be able to publish. The finished product should be done next week.
[ame="
http://www.youtube.com/watch?v=UvKWq8KeoFk"]Home Safe - sample - YouTube[/ame]
Replies
[ame="http://www.youtube.com/watch?v=wyY7VJamGig"]Home Safe by MotivA - Official Music Video - YouTube[/ame]
My most recent, and most likely to be completed projects are modeling for a game, and creating another music video.
The game mod is mainly to create/texture/animate low-poly characters. So far, I've got 3 (mostly) completed:
This process has been a great way to learn and practice unwrapping and texturing, as well as how to constrain geometry while still making a good model.
The music video is still in the preparation stage. I've been figuring out blender's cycles engine, more importantly the way it uses materials and how to create lifelike renders. I got distracted partway through, and ended up creating strange objects to furnish a mad scientist's hidden room. Though I haven't gotten there yet, the animation will most likely consist of more dynamic light creatures exploring the room.
Original plan to create life-like render of my mini-amp:
WIP scene:
[ame="http://www.youtube.com/watch?v=G-HO1cla20o"]A Run in with Whale - YouTube[/ame]
Whale gun:
Fan gun:
Piano gun:
Monster:
Copter-Powered Whale Strike Air Support:
https://www.youtube.com/watch?v=bip8vHw5CXM
I've actually developed the game assets into an actual game (well, a slight mod of Cube 2: Sauerbraten). Though I ended up canceling the project, you can download a slightly complete version of the game here:
http://sourceforge.net/projects/wule/ (not 64 bit windows friendly as far as I can tell. You can try re-compiling.)
I don't want to repost all the assets here, but I did major improvements to the textures, as well as upping the polycount a ton (they averaged about 1500 tris when I was done). You can find pictures here:
http://imgur.com/a/dNfBR
I had an intro to digital art class last semester. It was kind of boring, so I decided to overkill all the projects. Exploring various elements of art, I did the open-ended projects in blender. Here's a few videos:
https://www.youtube.com/watch?v=_mLCLddVEik
https://www.youtube.com/watch?v=dlkRRoKHJqc
https://www.youtube.com/watch?v=oHbIMW3ESiI
It was fun using blender in a whole different way than I usually do.
And finally, I've been working on 3d assets for the slow-developing open-source game facade. This is a friendly DXRA robot, untextured (but finally rigged!)
I've got plans for a new music video, this time cooperatively creating it with my friend who is very good at concept art/writing/storyboarding, my weak spots. I've also got a blender tutorial to do, something I've never done before, but hey, it'll work out. Using 'bake sound to fcurves' to animate things in blender using drivers.
https://www.youtube.com/watch?v=2mx_PfZyjNg
got a few animations in the works