Hey guys, I've been working with Maya (I'm a native 3ds Max user), and I've decided I'm ready to get my feet dirty with a non-tutorial project. I also figure this is a great time to get critiques to stop bad habits before they form. I will be modeling the sword Blood Orchid from Lineage II
Concept Art:
How I Plan to Tackle the Parts:
I'll start modeling tonight and I'll try to post an update three times a day (if not three, a minimum of one a day).
First update will be tonight!
Replies
Kool, cant wait to see progress
Thanks, although I'm sure you are far ahead of me in the realm of 3D, my first year anniversary will come in October, haha.
Wireframe and Poly/Tri count
This is my first time box modeling with an image, so any critiques or tips would be invaluable. Progressing fairly well at this point, I'm not getting lost in Maya's UI :poly124:
Comments and Critiques appreciated and very much needed.
Edit: How can I get that sword like rounded feel to the model? I'm not planning on doing it now, but I will probably get to that point tomorrow. Thanks guys, I have a lot to learn.
Edit 2: And the sharp edge look.
Lastly keep an eye on the silouette of the model when modeling. You can hit '7' in Maya for lit mode - if there are no lights in the scene, your model will appear black and you can check the forms a lot more easily. Looking forward to seeing your progress, peace!
Wish me luck
- Ty