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Zbrush - Having trouble with reflections

frit
polycounter lvl 8
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frit polycounter lvl 8
Hi guys,

First time around here. I'm making a model on zbrush which has multiple subtools with metal parts. However, I'm not being able to make those metal parts reflect the near parts of the model. I've been messing with the BPR environment properties and the metal material's Environment Reflection but so far I had no results.
I seem to be missing something, but so far I've found nothing on Pixologic's website related to this, only reflecting backgrounds.

Is there any other way to make a material reflect whatever parts of the model are closer to it?

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