Hey guys i am currently working 40 hour + weeks atm so i haven't been able to work on this as much i would like but i thought i would show my progress anyway
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I have been practicing a lot recently on high poly modeling so i thought that i might as well put this in a personal project. I have really enjoyed it so far and cant wait to work more on it.
I have a lot of tweaks to do, mainly on the forehand grip and a few other places but i would love to have any kind of feedback!
When i have this completed in my portfolio i will find a fancy shader for display purposes but at this stage screenshots will do.
Things to do:
- tweaks on a few areas
- low poly
- uvw
- texture
- find a nice high poly shader
Replies
Love to hear what you guys think before i start to make the low poly.
yeah sure, this pic by racer445 is a pretty good guide
That guide basically states that by making your edges a little more loose and smooth, the further away from the model, you still retain some of what appears to be an edge instead of getting jagged aliasing and losing it. Right now your model is really close to the "realistic" type, while you may want to aim for the "functional" to make your life much easier when you go to bake it on a low poly.
Updated
- New shader to display high poly
- Scope caps
- Smoothed out some angles (might need to continue)
- Stock strap cap
- Barrel change (was too thin
- Other minor tweaks
Things i need to do!
- Forehand grip needs indent (similar to reference)
- Make reddot bigger?
- Model bandages
- Model straps and photograph on stock
- Model other strap cap next to forehand grip
Anything you guys can see?
I didn't know they made a mossberg 500 in non-smoothbore. What's the idea of it?
"I didn't know they made a mossberg 500 in non-smoothbore. What's the idea of it?"
I dont understand this sentence?
And the wireframe:
In all honesty, it takes some playing around sometimes to get what you're looking for. But making those edges a little bit less tight will help your bake so much.
Thanks again
The modeling is fine and all, but why?
And yes, it should be really simple. Best case is to remove the loops you have, and add new ones. Experimentation is key. Eventually you'll find a way of doing it that you like and looks good. You're modeling is fine, and considering you have all the loops in place already, it's just a matter of loosening them up.
Good luck! Looking forward to what you do.
A Mossberg 500 rifled is a hunting shotgun which has a scope.
The reason why i choose this weapon is because i see the same guns over and over again like ak47, m4 and so on.
I thought if i model a Mossberg 500 rifled i might get my name out there a little by being a bit more original.
Keep in mind the scope will be on a separate map along with the red dot sight to allow for customization.
Thanks dude. Yea i have all the loops there and like you said i just need to loosen them up to get that smooth result. I should have a update by sunday lunch time
Spend some hours today getting a base low poly. All i have pretty much done so far is remove support lops plus other various tweaks. Going to go into this more tomorrow.
Any feedback so far guys?
Keep at it
Double the sides on the scope? do you mean like the scope itself because it is already 16 sides, i thought that would be enough?
Atm it all comes to 10,080 polys, 19,708 Tris but like you said i still have loads to do like get rid of the stock groves and other pieces:)
Great gun, mines got a 23 er 26" barrel with the screw-in choke, always wanted to get a rifled one though. which brings me to my question..is the rifled barrel really that thick?
@ paradan - Do you mean the main barrel as in what the bullet comes out of?
Personally I would not attache a Scope on a Shotgun in any game !!!!
Shotguns with scopes?! Its like putting one on a SuperSoaker!
I was going for a realistic theme like its a gun you would find on a farm in America. i see too many typical military guns these days so i though i would venture off into the world of the unknown haha.
@aaronaton - yep...there is such thing! i didnt make this shit up haha. The rifled mossberg 500 is actually built for hunting hence the scope. Huntsmen dont run up to deer and noscope the shit out of it...tho the image of it is making me laugh in my room by myself.
With the right shells a mossberg 500 rifled can shoot up to 150 yards with up to 2inch groups.
i reduced the poly count down to 7,284 for both the scope and shotgun combined which is just over half of what they used in MW3.
- I added edges to the scope and the caps as they were too low play before and people were saying they wouldnt bake well
- Deleted a ton of faces that were hidden
- removed all support edges and verts that didn't change the silhouette
- still got a bit of optimising to do like the rail and other various parts that i need to double check.
I think you still need to balance your scope (and scope clamp) cylinder sides a bit better. A larger cylinder needs more sides than a small one.
You should collapse some vertices on the front of the forend/reload-grip
Maybe add 1 extra loop on the scope lens to make it bulge a bit.
I had a go at collapsing the forehand grip sides but it played around with the shape and silhouette too much . I have added a extra loop to the scope so hopefully that should bake a bit better?
As you can see though, it makes it really low poly. So it's up to you really.
upload picture