Evening all! Just wondering if anyone knows any shaders or plug ins or...whatever to best show off high poly assets.
I am close to finishing modelling a Mossberg 500 scoped and want to present it the best i can.
I am aware of xoliul shader and the 3 point shader and marmoset but i am currently not aware of anything else?
sharing is caring!
Replies
http://wiki.polycount.com/Model%20Presentation
...but the wiki is forever
It dumps 3 lights into the scene (relative to the bounds of your selection), slaps a metal material on it and renders away. Assign floater objects to Id 1 to not have them cast AO. I need to flesh out the installation instructions, though..
do you mean somewhere here?