Hey Polycount!
Just thought I'd pimp our first release as a company
The game is now free on the
app store!
Here's the intro;
[ame="
http://www.youtube.com/watch?v=oVRYPHnBSw0"]Commando Jack - Teaser Trailer - YouTube[/ame]
The majority of the art was made by
Dom Clubb, I only made the props, level designs, effects, and did quite a bit of Unity stuff.
Thanks for looking
Replies
It took a lot of time and wasn't really worth it in the end. The revenue from the other stores (non Appstore) are really slim, Google Play would be the worst store of all from a developer perspective.
So my tip would be to focus on Appstore and later on port the successful games to other platforms.
The game looks great btw, will make sure I buy it
Not that I know much about porting to other platforms... but I thought that was one of Unity's strengths!
Anyway our primary focus is to continually support the game with content updates, and thanks for the support!
I just checked out your latest project and it looks really awesome! Lightmapping is a good idea... apparently we couldn't afford it before, but we've optimized stuff a lot more now so maybe it's time to revisit it!
Thanks! Yeah lightmapping really gives the art some depth
We've just updated Commando Jack today with a massive update~
And it's now free!
Here's some pics of some of the props I've done for the game.