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Metal Slug Mini UFO

So I am new and been modeling for some time now and decided to post some stuff. If anyone remembers the game "Metal Slug", I'm sure you remember the Mars People and the mini ufo they fly around in. So I decided to make one since I haven't seen any other people do it.
The model is around 1,044 tris and I used 3ds max and Zbrush for details on the ship, and the alien itself. I have Diffuse, Normal, Specular, and an emissive map all in 2048 x 2048 size.


Here is the concepts I was going from (the game sprite is what it originally looks like in 2d format).

fvlhts.jpg


Here are 3 big shots of the model in a group rendered in UDK:

2qmnbti.jpg


351tyj8.jpg


2ef110l.jpg

Replies

  • BeserK
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    BeserK polycounter lvl 12
    I LOVE this guy, and I'm a huge fan of the Metal Slug series, good job!
    I think the ship would look better round, and slightly bigger, it's looking more like a display container than a mode of transport right now. (I know it matches the sprite, but being able to see if in 3D makes it register differently, in mymind anyway)
    It might be cool to see those tentacles coming up to the glass, like your bottom right reference pic.
    The creases could be deepened between the "bulbs" on his face as well, really dig it so far though!
  • KojimaKid390
    Ya, the series is pure awesome lol. I just got marmoset toolbag and will post a pic of it in there. The details are MUCH more viewable and nicer in the upcoming shot...I have been playing around with getting the dome to be transparent which I think I got now. The tentacles were a thing I kept thinking about before the modeling, I wasn't sure if I would do a few of them like you mentioned or just cut them out in general. I might try and add in 2 or 4 curled up. As for the ship, I can tell I have it too squished now lol. Maybe pop out the bottom part more or make the outer part stretch down further.



    Marmoset Toolbag Renders:


    10mj8mc.jpg

    25yzt5c.jpg

    xb9z0i.jpg



    UPDATE: So I took in consideration about the tentacles and added 4 of them now. I also stretched out the bottom part of the ship to make it more noticeable so that it didn't look so squished.



    x43k42.jpg

    25ryzp2.jpg
  • tokenflipguy
    Love your model. Would you be interested in working on game project based on MS? We can talk more through PM.
  • Brian "Panda" Choi
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    Brian "Panda" Choi high dynamic range
    @tokenflipguy
    Careful, I believe you necro'd the thread.
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