Hello!
I'm a 2D artist that is looking to get back into 3D. For the past few weeks I have been working on and off on modeling this audio amplification device...
Otherwise known as a pair of headphones
I was looking to get some feedback from the community to help get my headphones to look as good as possible. I am modeling from an older pair of Coby headphones (similar in style to
these) that I had lying around.
I was having some trouble with modeling in the creases and folds of the ear pads in Max, but after 2 revisions I think I'm a lot closer to the reference model. I'm still working on the right ear pad. I realize that those creases and folds would have been easier to do in ZBrush or Mudbox, but I wanted to see if I could do it in Max.
I also have a
Sketchbook thread where you can see earlier versions of my headphones.
Have a great day!
Replies
Really solid job overall! I especially dig the organic modeling in the headphones. It's tedious work indeed, but good that you got a workflow going.
Look forward to seeing what you're going to do with the next piece!
Btw when showing off your wireframe, just have a grey shader applied, don't apply that crazy grid texture. Makes it difficult to read the wires.