Hi.I started a new environment in UDK, and i wanted to use fully dynamic lighting with no pre computed shadows (without lightmass).The problem is, when i deselect the light source, all of the shadows are dissapears.I tried different types of lighting sources, but i always got the same result.No casted shadows.Just Vertex lighting.Help me plz.
Replies
It's way too expensive to have more than that - even games like Skyrim use pretty much only one dynamically shadowed light at a time.
I'm not seeing why this scene needs fully dynamic lights and shadows yet...?
Thanks for the replies
If you know what's going to be casting the shadows like the torch holder, you might be able to get away with synchronizing a moving Actor with the flickering light source to fake a shadow.
*it's a depth-only draw, so it's pretty easy on the GPU, but the CPU/CPU+GPU bridge takes a similar amount of stress as if you were redrawing the whole scene in colour.