Hi guys I'm just going into my 3rd year of Uni and I've spent the last 7 months working at TT Fusion as a Prop Artist, this is what I have been doing in my spare time. Thought I would post for you guys to rip to pieces after all, you do have the highest standards, I'm used to you now though so I can take it!! :P
well, walls look really bad, too bland and flat, overall wrong
metal on the bed is too uninteresting, black and shiny
sink also too specular, texture looks more like an icing on a cake, if you understand me
The stones in the wall are to clean.
Because the surface is 1-2 cm above the stones so you need edges and shadows, influence not only the diffuse map and make a bumpmap too.
the walls yeah thats an on going issue, I did a tutorial on vertex texture painting in UDK thinking I paint plaster on bricks and you're right it does come off flat, although I thought I did a good job with my tileable bricks, even used a uv offest node for parallax mapping to make them pop out that bit more?
Yeah I rushed the bed, gonna re-do that when I have time. Cheers matey
Replies
metal on the bed is too uninteresting, black and shiny
sink also too specular, texture looks more like an icing on a cake, if you understand me
Because the surface is 1-2 cm above the stones so you need edges and shadows, influence not only the diffuse map and make a bumpmap too.
Yeah I rushed the bed, gonna re-do that when I have time. Cheers matey
http://http://www.chrisalbeluhn.com/UDK_Advanced_Vertex_Painting.html
just kidding, anyway, good luck with project