Hello everyone. I am ShinotoKnightZ, a new user in these forms who wants to make a small indie game that uses low polygons, high detail, and can run flawlessly on computers with netbook specs.
Sadly, I feel that my artistic style has gone out the window. The last time I actually used Maya was over 4 years ago!
Here are my current works:
(I'm not sure how to check polycount... Sorry for being a nub >.<)
My first creation here is a simple sword.
I did very well in my opinion with this, but I need to map UVs and paint it with a more cartoon-ish style.
My current work was this Sample Female.
I just recently applied UVs to her, however I felt it looked very ugly, and I stopped overall. Perhaps I'm not placing the UVs in the right places...
In conclusion, I am asking for any experienced users for help in this subject. It's taken me a while to re-learn the basics, and I am trying to improve.
Replies
As for the uvs, it would help out if you posted them. The girl looks like she has a seam on the side of her face, but since she has a boxish face and hair you should be able to move that to the back of the head no problem.
If you are worried about artistic style, I would recommend grabbing as much concept and reference as you can. If you have something that looks like what you want, its a lot easier to work off that than start from scratch.
Good luck, keep on posting!