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Robo Assassin Collab

Several co-workers and I are building a a full fledged robot assassin for use in game engines, namely Unity. The end result will be rigged for possible use with the mixamo animation system to allow users to quickly animate the character to their needs.

The concept art was done by Aaron Norell:
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Currently I (Colton Dyck) am modeling the low poly, progress shots below:

Day1
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Day2
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Once I finish the low poly it will be off to Jason Brunner for scultping and texturing. Meanwhile I will be rigging and posing the model for the final shot and doing some custom animations. Stay tuned for updates!

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