Saw this at Develop Online this morning,
http://www.develop-online.net/news/41529/Irrational-demands-85-Metacritic-score-in-job-ad"A new job listing for Bioshock developer Irrational Games requires applicants to have worked on a game that has received a score of 85 or above on Metacritic."
got me thinking, if this is going to become a common thing? Applicants are already against one another for their abilities and experience, but now for how well their previous games did?
Replies
The job in question is for a Design Manager, so makes a bit more sense.
"seeking a highly experienced Design Manager to serve as a team leader and design advocate for our world-class design team. The Design Mangers primary responsibility is to schedule, lead and manage the design team on a day to day basis. This role oversees the staffing, organization and professional development of the game design department."
For artists? That would seem to shut the door on a lot of potential talent.
That being said, it may just be a deterrent for people who aren't confident in their abilities (much like the way that every artist position posted tends to be for senior artists).
Metacritic has too much power.
Even the chessboard artists fancy themselves "game designers" and probably apply for both jobs. Everyone wants to be the person that dreams up games, claps their hands and magic happens. Very few people actually have what it takes to balance so many disciplines.
With so much ridding on their shoulders and design being such a complex set of talents to distil out of an application, I can see why they would try and weed out some of the people who really have no marketable skills other than "I'm an idea guy".
Although Mark makes a hilarious yet very good point for it, I can't deny.
http://www.metacritic.com/game/xbox-360/darkest-of-days
LMAO!!!!!
Meaning certain games, had all the way to 12/10 scores at the end of the day.
Also, how is it that when people put one line statements such as "Sold out company makes sold out shit" a valid rating of anything?
Maybe if there was a Hub made by Game Dev's for Game Dev's, it would be more reliable, but Meta-Critic? Really? You might as well say VG-Chartz is more reliable for sale numbers vs. your own knowledge of the how many units you sold.
I know alot of companies that regard metacritic scores highly even directly attributing poor sales to bad reviews.
Can you imagine how many people would jump for a job like that maybe 6-7 years ago. You'd possibly get a lot as its games. But now with the glut of talent that there is out on the job seeker circuit you can sure as bet they will be inundated regardless.
One of my friends works for the DWP and he mentioned a story to me of a particular employer bumping up their qualifications for a shelf stacker job. Some employers not all and maybe this employer in particular are doing that because they can and they know they'll get away with it.
To be fair, apparently that's the type of stuff Valve wants, and everyone lauds them for it. =P
I know, but I mean what is stopping from someone finding a loophole and exploiting said loop to their advantage, even sabotaging Prof. reviews?
Also, I hate numbers, it's the year 2012, numbers don't mean anything for me, Bastion and Crysis as well Metro deserve an 8-10 range score based upon graphics alone, but each one looks different, and this is simple graphics we're talking about, not the most complicated thing ever to make a decision on.
And most professional reviews are really a smack to the face in more ways then one, you would think having spent a year or two making something, they would spend more then a couple of hours setting up a 5 minute review.
Most recent example of this is Splatterhouse's remake, almost everyone that was a Splatterhouse fan liked the game, and could easily overlook the bigger issues at hand, not to mention the game varies later on, but almost all Professional reviewer shat on it by saying "We're not SH fans, nor ever will be, because we like pretending to be Yahtzee, fnar fnar" when infact, they didn't get past 1/4 of the game, Gods Hands all over again.
I don't trust reviews, period. Walkthroughs and TB's First Impression videos tell me more about a game then a 5 minute Professional Review ever will with an arbitrary score which I can't decipher.
Also, too bad for the following:
Crysis 2, Battlefield 3, Viva Pinata, Tiemsplitters: Future Perfect, Motorstorm - all games that scored under 85 on metacritic
http://www.metacritic.com/game/ios/tiny-wings-hd
http://www.metacritic.com/game/ios/aaaaaaaaaaaaaaaaaaaaaaaaa!!!-force-mass-x-acceleration
They want pros that aren't one trick ponies and can work at Valve their entire career and contribute to future projects in amazingly creative ways even though they haven't been hatched yet. It also takes a balanced life to deal with their structure, which is very different than "monkey make art, do it faster, no FASTER! YOUR FIRED!" hahaha.
Tiny Wings is a pretty pure & perfect game - the work of one guy, the high score sort of highlights the worth of clarity of vision. I'd like to see less design by committee in mainstream titles (or as we call it, a collaborative process)
except the core design of it is nicked off another indie game, wavespark:
[ame="http://www.youtube.com/watch?v=6-vuPdcDa30"]Wavespark (Time Attack, score: 28951) - YouTube[/ame]
like diablo3 ?
http://www.metacritic.com/person/nick-carver?filter-options=games
Also, God damn you, Haze!
I was going to point out that they also have a Level Builder position that doesn't require it, but that may not mean anything now...