holy fuck, I've been checking zbc central almost everyday for weeks for some word on qRemesher and must have missed this announcement by a 1/2 hour at most. damn sweet update if everything works:)
The updates all seem cool, too bad that the video caused me nausea (seriously, what's up with tag and pull videos? Couldn't they do something more focused and simple? Felt like I was at sea.)
Also, it seems like most of the Misc. Updates would have been much better off being shown as a video.
Fingers crossed - No major bugs this time around, and 64bit in the next release! They promised it in V5, bring it out already damnit! :P
QR Remesher is a game changer, have wanted something like that in Blender forever. This current remeshing model we have of just having the new polygons align to the world axis is very insubstantial.
You can set ZBrush to try and create a recovery file should it crash out. Its worked for me the last few times.
"Preferences/Performance/Auto File Recovery"
If ZB has an error and decide's to shut itself off, then it'll usually make a back-up/recovery file, but if it's a hard crash/freeze your outta luck. that's been my experience anyway.
really interested to hear impressions on this release. is it as easy as it looks to do all that remesh/insert mesh stuff? can we do hard surface stuff like that gun and not fight against the interface and workflow?
So with Qremesher I'm guessing the workflow is essentially getting your intial sculpt to a good stage and masking off areas of high density, hitting QRemesher and then using project all on the new topology? Looks pretty sick
So with Qremesher I'm guessing the workflow is essentially getting your intial sculpt to a good stage and masking off areas of high density, hitting QRemesher and then using project all on the new topology? Looks pretty sick
I dont have to spend 4 hours just retopoing hands anymore!!! O' Pixologic why didnt you think of this before?..:(
uggh not too keen on the topology brush, similar to the old way of doing it. why can't you just draw strips of polys rather than curves. seems flakey to me
Qremesher seems very slow also
more investigation required i think
uggh not too keen on the topology brush, similar to the old way of doing it. why can't you just draw strips of polys rather than curves. seems flakey to me
Qremesher seems very slow also
more investigation required i think
I didn't try the retopo brush. but qremesher really impressed me, I wasn't convinced by autretopology in 3dcoat but qremesher output pretty clean results with minimum efforts, it's a bit slow but honestly with a few guides here and here the models are completely usable.
Hum.. Maybe I'm getting too old and boring guy, but since version 3.5, I don't see more significative improvements on Zbrush. I remember back in the days, version 2 and 3 almost caused heart attacks with their innovation features. Now it's like same of the same. Of course some things came to better, like BPR, but in most functions are still much more effective and easy to do in a regular 3d software, like Maya. But, as I'm said this could be just me. Sorry for the rant!
@jramauri : I'm speaking for myself but the dynamesh feature completely changed my workflow.
Mine too, I use to spend far too much time making sure my base mesh would subdivide properly is zbrush. Now I bring the ugliest crap imaginable over as a base mesh and just use dynamesh.
Why is pixologic so simple when it comes to retopology but absolutely brilliant in other areas? Qremesher is amazing, (although it wouldn't work for one model with multiple subtools that were merged, but I could do each subtool individually so no big deal) which was made by verold not pixologic.
Then we get to the topology brush which is possibly the worst thing I've ever seen in a 3d modeling app, it's really that bad. Why don't they just copy topogun and put there own spin on it. Also what was it the original version 4 they started that transparency crap when retopoing that made it impossible in some situations, and had no purpose...and you couldn't turn it off.
I don't get it brilliant sculpting tools with the absolute worst topology tools in the industry. I guess at least a 3rd party has come along to make an awesome autoretopo, so that's something, but god help us when we have to edit it further.
Hum.. Maybe I'm getting too old and boring guy, but since version 3.5, I don't see more significative improvements on Zbrush. I remember back in the days, version 2 and 3 almost caused heart attacks with their innovation features. Now it's like same of the same. Of course some things came to better, like BPR, but in most functions are still much more effective and easy to do in a regular 3d software, like Maya. But, as I'm said this could be just me. Sorry for the rant!
Well, Dynamesh was THE reason that I migrated from Mudbox to Zbrush. That alone was more than enough for me to tackle the seemingly unintuitive interface at first.
jramauri.... WHAT!>!?!?W>!<DMOWLDM!? are you crazy?
Yes, I'm an artist But the fact is that dynamesh is just the old unified skin, being applied several times during your sculpt session. I'm not saying it's not useful, just that is not something new and revolutionary.
This guy used to sculpt this way much before dynamesh was released. In fact, I suspect that Pixologic developed the tool inspired by his method.
It boggles my mind that after all these versions Lightbox STILL opens up at startup no matter what. Such an annoying bug, and it seems like it would take an act of god for them to fix it.
It boggles my mind that after all these versions Lightbox STILL opens up at startup no matter what. Such an annoying bug, and it seems like it would take an act of god for them to fix it.
It boggles my mind that after all these versions Lightbox STILL opens up at startup no matter what. Such an annoying bug, and it seems like it would take an act of god for them to fix it.
why would that bother anyone? Just click the lightbox button, or use it to open your model/project like everyone else. That's the last thing I'd be worried about, and I don't see how it's a bug in any sense.
because I never use it on startup or actually ever. I prefer to use windows interface and use my own project directories. what a pain. and would it kill them to have 'open recent file' in the menu:)
still love zbrush but you have to moan about some of the features
why would that bother anyone? Just click the lightbox button, or use it to open your model/project like everyone else. That's the last thing I'd be worried about, and I don't see how it's a bug in any sense.
You have the option of disabling it, but it doesn't work, you have to manually setup a script so that it closes the box after it pops up, which means the option is there, just they didn't bother patching it.
It also doesn't allow you to setup custom paths, or history, which stuff like Max, Maya, XSI, Coat etc allow you to do, meaning you need to manually travel there.
All in all, Box is good for Alpha's, Textures, Brushes, etc but when it comes to managing your folders and projects, especially stuff like on your portable SSD drives, it gets to each flat muffins, meaning it's much easier to open your Folder you have your stuff in and File > Load Project from there.
You know, stuff which isn't in ZB's folders? I mean who leaves their project in a ZB folder? That's suicide! Especially if an update wipes them away.
It's not exactly the most critical thing in the world, but why not put up the script in their Repository Technical Section like they did for the UI patch, it beyond me.
It boggles my mind that after all these versions Lightbox STILL opens up at startup no matter what. Such an annoying bug, and it seems like it would take an act of god for them to fix it.
Go Preferences then scroll down to Lightbox and then disable the Open At launch button, Go back up to Config, and click Store Config.
Yeah, it's a bug. It hasn't worked in ages. Pretty much since the day they introduced Lightbox. I know there are bigger things to worry about. But I just hate things that are right in your face and are annoying as fuck. Because they're in your face, that means you can't ignore them.
Yes, I'm an artist But the fact is that dynamesh is just the old unified skin, being applied several times during your sculpt session. I'm not saying it's not useful, just that is not something new and revolutionary.
This guy used to sculpt this way much before dynamesh was released. In fact, I suspect that Pixologic developed the tool inspired by his method.
ask him what he thinks about dynamesh. I thought the same way as yoz before i used it "its already there, what do i need it for?" but in fact it changed my workflow entirely its so easy to use and incredibly fast compared to the remeshing workflow. Heck remeshing took so long he barely uses it on his sculpt, like 2 times maybe 3? Iused it but rarely as it took ages. these days for organic sculpting i rarely use any basemeshes at all. I do that woth dynamesh and lateron for better polydistribution with a super quick retopo (5minutes per tool maybe) once the shape is there. I never thought i would use remeshing for my professional work, now i use it daily for almost anything.
I know that not everyone likes the way Pixologic goes, but you have to give them credit for constantly breaking conventions and introducing new ways of doing things. Right or wrong, they are by far the most experiemental of the main software companies and always trying to improve things for artists.
Replies
edit:
okay holy shit, do want.
Really want to play with those topo tools, thanks for the heads up!
Curious if there's ever going to be a x64 bit version... :P
Also, it seems like most of the Misc. Updates would have been much better off being shown as a video.
Fingers crossed - No major bugs this time around, and 64bit in the next release! They promised it in V5, bring it out already damnit! :P
You can set ZBrush to try and create a recovery file should it crash out. Its worked for me the last few times.
"Preferences/Performance/Auto File Recovery"
If ZB has an error and decide's to shut itself off, then it'll usually make a back-up/recovery file, but if it's a hard crash/freeze your outta luck. that's been my experience anyway.
Good bye 3d coat!!
i simply love these guys, mad props for the people putting this together, upgrading it's pack with usefullnes everytime again.
ged, hopefully yes, i think it's what makes zbrsuh so powerfull, its straightforward and easy to do actions.
def digging deeper into this when i get home, perfect timing for what i need
So with Qremesher I'm guessing the workflow is essentially getting your intial sculpt to a good stage and masking off areas of high density, hitting QRemesher and then using project all on the new topology? Looks pretty sick
I dont have to spend 4 hours just retopoing hands anymore!!! O' Pixologic why didnt you think of this before?..:(
The QRemesher & Mesh Fusion is gonna revolutionize 3d modelling for Everz! 0_o Epic Nosebleed time rite naow. Its like topogun but actually works :P
Qremesher seems very slow also
more investigation required i think
http://www.pixologic.com/zclassroom/homeroom/lesson/insert-mesh/#insert-mesh-replacement-creature-part-4-of-4
I didn't try the retopo brush. but qremesher really impressed me, I wasn't convinced by autretopology in 3dcoat but qremesher output pretty clean results with minimum efforts, it's a bit slow but honestly with a few guides here and here the models are completely usable.
Also, there's a Qremesher video
[ame="http://www.youtube.com/watch?v=p1RE4z7p09I"]QRemesher Introduction - YouTube[/ame]
[ame="http://www.youtube.com/watch?v=iRSZ8lO15_8"]QRemesher Guides - YouTube[/ame]
@jramauri : I'm speaking for myself but the dynamesh feature completely changed my workflow.
Mine too, I use to spend far too much time making sure my base mesh would subdivide properly is zbrush. Now I bring the ugliest crap imaginable over as a base mesh and just use dynamesh.
Then we get to the topology brush which is possibly the worst thing I've ever seen in a 3d modeling app, it's really that bad. Why don't they just copy topogun and put there own spin on it. Also what was it the original version 4 they started that transparency crap when retopoing that made it impossible in some situations, and had no purpose...and you couldn't turn it off.
I don't get it brilliant sculpting tools with the absolute worst topology tools in the industry. I guess at least a 3rd party has come along to make an awesome autoretopo, so that's something, but god help us when we have to edit it further.
Well, Dynamesh was THE reason that I migrated from Mudbox to Zbrush. That alone was more than enough for me to tackle the seemingly unintuitive interface at first.
Yes, I'm an artist But the fact is that dynamesh is just the old unified skin, being applied several times during your sculpt session. I'm not saying it's not useful, just that is not something new and revolutionary.
This guy used to sculpt this way much before dynamesh was released. In fact, I suspect that Pixologic developed the tool inspired by his method.
http://www.zbrushcentral.com/showthread.php?95421-My-speed-modeling-Sketchbook
well said, and some other things ...
why would that bother anyone? Just click the lightbox button, or use it to open your model/project like everyone else. That's the last thing I'd be worried about, and I don't see how it's a bug in any sense.
still love zbrush but you have to moan about some of the features
See you in ver. 5
You have the option of disabling it, but it doesn't work, you have to manually setup a script so that it closes the box after it pops up, which means the option is there, just they didn't bother patching it.
It also doesn't allow you to setup custom paths, or history, which stuff like Max, Maya, XSI, Coat etc allow you to do, meaning you need to manually travel there.
All in all, Box is good for Alpha's, Textures, Brushes, etc but when it comes to managing your folders and projects, especially stuff like on your portable SSD drives, it gets to each flat muffins, meaning it's much easier to open your Folder you have your stuff in and File > Load Project from there.
You know, stuff which isn't in ZB's folders? I mean who leaves their project in a ZB folder? That's suicide! Especially if an update wipes them away.
It's not exactly the most critical thing in the world, but why not put up the script in their Repository Technical Section like they did for the UI patch, it beyond me.
Go Preferences then scroll down to Lightbox and then disable the Open At launch button, Go back up to Config, and click Store Config.
Edit: My bad it is a bug.
ask him what he thinks about dynamesh. I thought the same way as yoz before i used it "its already there, what do i need it for?" but in fact it changed my workflow entirely its so easy to use and incredibly fast compared to the remeshing workflow. Heck remeshing took so long he barely uses it on his sculpt, like 2 times maybe 3? Iused it but rarely as it took ages. these days for organic sculpting i rarely use any basemeshes at all. I do that woth dynamesh and lateron for better polydistribution with a super quick retopo (5minutes per tool maybe) once the shape is there. I never thought i would use remeshing for my professional work, now i use it daily for almost anything.