Ok so i have a movie texture in my game, i also have audio from the video and i have it so that when the player starts the level the audio and video play at the same time, but the video goes slow, in the editor viewport i can see it playing at whatr looks like normal speed but when i play test it, it goes slower than it should. I have had problems with this stuff for a year now and i absolutley cannot figure out how to get the audio to play in sync with the video which is on a static mesh in my level. Is there something i need to do in bink? or unreal?
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