nice one kenet.. it looks really good! my critic is more about in making the armor look hard and maybe a little tweak in the breastplate and lowerarm so it could have more volume in it..love the hair dude.. keep it up cant wait to see the final output
thanks jeet. about hard surfacing the armor i would like to do that on zbrush, im trying to look on details i could add-on, hmmm.. ima search again and make concepts on it. thanks
The forehead\cranium area seems a tad too big\high in comparison with the face probably..
The face is pretty cute, but that 'static' smiling will probably look weird at the final textured low poly model or may be not.. I would just make a neutral face expression.
my few updates on my knight. IM SORRY GUYS, this is my first time creating a whole character and first time joining a contest. Im still beginner on zbrush dont know much but im still eager to learn. I appreciate all critics and comments. thank you!
I know that the muscles of the arms are curvy, but here the forearm looks bent and broken ^^.
The golden look is really cool. But for the ornaments it seems that you put them randomly just to put them, you should try to organize this, separating in big, medium and then tiny shapes, putting borders to the parts like you did for the breastplate.
Replies
Could be usefull ^^.
The face is pretty cute, but that 'static' smiling will probably look weird at the final textured low poly model or may be not.. I would just make a neutral face expression.
You are going good
The golden look is really cool. But for the ornaments it seems that you put them randomly just to put them, you should try to organize this, separating in big, medium and then tiny shapes, putting borders to the parts like you did for the breastplate.
btw, this is my first concept and first character ever made. im sorry for the flaws guys.