Hi, I decide to participate in this contest. I am extremely new to low-poly models and I would like to improve my understanding of gaming resolution model with this chance.
this is a rough sketch long ago which wasnt meant for this project. But I do like some shapes of the armor so I decide use this as a base and give a try
then i build a rough proxy for the upperbody. I played around with the shape a bit on the helmet and get something a bit funny, but I think i can still keep the consistency of the feature by applying the spiky stuff to the surface of the armor , so it shouldnt be too much of a problem.
With this project I decide to try out a different workflow. As I dont have too much time to work on it, I decide not to make the full high resolution mesh. What i did was just add some thickness to the proxy and throw it to zbrush for the beveling and some surface details.
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Also im wondering about some piece, should I remesh them seperately?
Im really new with this , any helps are really appreciated.